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Path Finder 8 3 7

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Schooldivination; Levelbard 6, cleric/oracle 6, druid 6, inquisitor 6, shaman 6, witch 6; Domainknowledge 6, travel 6

CASTING

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You may access Pathfinder in the same way you would the traditional I Ching; only here you'll simultaneously get results stemming from the I Ching, Tao of Power, and Art of War- and in language updated for modern living. NOTE: This is a quick port to the web of text I first wrote around 15 plus years ago.

Casting Time 3 rounds
Components V, S, F (a set of divination counters)

Onenote. EFFECT

Path finder 8 3 7 64

Range personal or touch
Target you or creature touched
Duration 10 min./level
Saving Throw none or Will negates (harmless); Spell Resistance no or yes (harmless)

DESCRIPTION

The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration expires, whichever comes first.

Find the path Wolf responsive form maker 2 37 1080p. can be used to remove the subject and its companions from the effect of a maze spell in a single round, specifying the destination as 'outside the maze.' This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians) who might take action to oppose the caster as he follows the path revealed by this spell.

Ability Scores
Alignment
Character Creation Outline
Glossary
Character Descriptions
Barbarian – Rage Powers
Bard – Masterpieces
Cleric – Domains, Subdomains & Gods
Druid – Animal Companions
Fighter – Bonus Combat Feats
Monk – Monk's Bonus Feats
Paladin – Mercies
Ranger – Animal Companions | Ranger Traps
Rogue – Rogue Talents
Sorcerer – Sorcerer Bloodlines
Wizard – Arcane Schools | Familiars | Arcane Discoveries
Alchemist – Discoveries
Cavalier – Cavalier Orders/Samurai Orders
Gunslinger – Gunslinger's Deeds
Inquisitor – Domain or Inquisition
Magus – Magus Arcana
Omdura
Oracle – Mysteries | Curses
Shifter – Aspects
Summoner – Eidolons
Vigilante – Social Talents | Vigilante Talents
Witch – Patrons | Witch's Familiars | Witch's Hexes
Vampire Hunter
Antipaladin – Cruelties
Ninja – Ninja Tricks
Samurai – Samurai Orders/Cavalier Orders
Arcanist – Arcanist Exploits
Bloodrager – Bloodrager Bloodlines
Brawler – Bonus Combat Feats
Hunter – Animal Companions
Investigator – Investigator Talents
Shaman – Spirits | Shaman's Hexes
Skald – Rage Powers
Slayer – Slayer Talents
Swashbuckler – Swashbuckler's Deeds
Warpriest – Blessings
Unchained Barbarian – Unchained Rage Powers
Unchained Monk – Unchained Ki Powers
Unchained Rogue – Unchained Rogue Talents, Advanced Talents
Unchained Summoner – Unchained Eidolons
Kineticist – Elements | Infusions | Utility Wild Talents
Medium – Spirits
Mesmerist – Mesmerist Trick|Masterful Tricks | Bold Stare
Occultist – Implement Schools
Psychic – Disciplines | Phrenic Amplifications | Major
Spiritualist – Phantoms
Arcane ArcherArcane Trickster
AssassinBattle Herald
Dragon DiscipleDuelist
Eldritch KnightHoly Vindicator
Horizon WalkerLoremaster
Master ChymistMaster Spy
Mystic TheurgeNature Warden
ChroniclerRage Prophet
ShadowdancerStalwart Defender
Technomancer
Core RacesStandard Races
DwarfGnoll
ElfLizardfolk
GnomeMonkey Goblin
Half-ElfSkinwalker
Half-OrcTriaxian
HalflingAdvanced Races
HumanAndroid
Featured RacesGathlain
AasimarGhoran
CatfolkKasatha
DhampirLashunta
DrowShabti
FetchlingSyrinx
GoblinWyrwood
HobgoblinWyvaran
IfritMonstrous Races
KoboldCentaur
OrcOgre
OreadShobhad
RatfolkTrox
SylphVery Powerful Races
TenguDrider
TieflingGargoyle
UndineUnknown Race Points
Uncommon RacesAquatic Elf
ChangelingsAstomoi
DuergarCaligni
GillmenDeep One Hybrid
GrippliGanzi
KitsuneKuru
MerfolkMunavri
NagajiNaiad
SamsaransOrang-Pendak
StrixReptoid
SuliRougarou
SvirfneblinVine Leshy
VanaraYaddithian
VishkanyaOther Races
Wayangs
AcrobaticsAppraise
BluffClimb
CraftDiplomacy
Disable DeviceDisguise
Escape ArtistFly
Handle AnimalHeal
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Laying Waste-Crit App
Actions in Combat
Combat Maneuvers
Special Attacks
Conditions
Space, Reach, & Threatened Area
Ship Combat
Special Abilities
Traps, Hazards & Special Terrains
Movement
Armor and Encumbrance
Vision and Light
Breaking and Entering
Armor and Shields
Weapons
Goods and Services
– Alchemical Creations
– Books, Paper, & Writing Supplies
– Furniture, Trade Goods & Vehicles
– Locks, Keys, Tools & Kits
– Religious Items, Toys & Games
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Damaging Objects
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Witch

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WildernessExploration & Movement
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Outer SpaceWeather
The PlanesRandom Weather Generator
Automatic Bonus Progression
Innate Item Bonuses
Revised Action Economy
Removing Iterative Attacks
Simple Monster Creation
Wound Thresholds
Armor as Damage Reduction
Automatic Bonus Progression
Called Shots
Caravans
Chases
Creating New Classes
Creating New Races
Downtime
Duels
Hero Points
Honor
Intrigue
Investments
Kingdom Building
Mass Combat
Mythic Rules
Occult Rules
Performance Combat
Piecemeal Armor
Puzzles and Riddles
Reputation and Fame
Scaling Magic Items
Settlements
Ship Combat
Advanced Naval Combat
Naval Siege Engines
Naval Terminology
Spell Effects in Naval Combat
Vessels and Vessel Customization

Social Conflicts
Siege Engines
Stamina and Combat Tricks
Vehicles
Wound Thresholds Optional Rules
Wounds and Vigor

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Path Finder 8 3 7 X 6

Path

Range personal or touch
Target you or creature touched
Duration 10 min./level
Saving Throw none or Will negates (harmless); Spell Resistance no or yes (harmless)

DESCRIPTION

The recipient of this spell can find the shortest, most direct physical route to a prominent specified destination, such as a city, keep, lake, or dungeon. The locale can be outdoors or underground, as long as it is prominent. For example, a hunter's cabin is not prominent enough, but a logging camp is. Find the path works with respect to locations, not objects or creatures at a locale. The location must be on the same plane as the subject at the time of casting.

The spell enables the subject to sense the correct direction that will eventually lead it to its destination, indicating at appropriate times the exact path to follow or physical actions to take. For example, the spell enables the subject to sense what cavern corridor to take when a choice presents itself. The spell ends when the destination is reached or the duration expires, whichever comes first.

Find the path Wolf responsive form maker 2 37 1080p. can be used to remove the subject and its companions from the effect of a maze spell in a single round, specifying the destination as 'outside the maze.' This divination is keyed to the recipient, not its companions, and its effect does not predict or allow for the actions of creatures (including guardians) who might take action to oppose the caster as he follows the path revealed by this spell.

Ability Scores
Alignment
Character Creation Outline
Glossary
Character Descriptions
Barbarian – Rage Powers
Bard – Masterpieces
Cleric – Domains, Subdomains & Gods
Druid – Animal Companions
Fighter – Bonus Combat Feats
Monk – Monk's Bonus Feats
Paladin – Mercies
Ranger – Animal Companions | Ranger Traps
Rogue – Rogue Talents
Sorcerer – Sorcerer Bloodlines
Wizard – Arcane Schools | Familiars | Arcane Discoveries
Alchemist – Discoveries
Cavalier – Cavalier Orders/Samurai Orders
Gunslinger – Gunslinger's Deeds
Inquisitor – Domain or Inquisition
Magus – Magus Arcana
Omdura
Oracle – Mysteries | Curses
Shifter – Aspects
Summoner – Eidolons
Vigilante – Social Talents | Vigilante Talents
Witch – Patrons | Witch's Familiars | Witch's Hexes
Vampire Hunter
Antipaladin – Cruelties
Ninja – Ninja Tricks
Samurai – Samurai Orders/Cavalier Orders
Arcanist – Arcanist Exploits
Bloodrager – Bloodrager Bloodlines
Brawler – Bonus Combat Feats
Hunter – Animal Companions
Investigator – Investigator Talents
Shaman – Spirits | Shaman's Hexes
Skald – Rage Powers
Slayer – Slayer Talents
Swashbuckler – Swashbuckler's Deeds
Warpriest – Blessings
Unchained Barbarian – Unchained Rage Powers
Unchained Monk – Unchained Ki Powers
Unchained Rogue – Unchained Rogue Talents, Advanced Talents
Unchained Summoner – Unchained Eidolons
Kineticist – Elements | Infusions | Utility Wild Talents
Medium – Spirits
Mesmerist – Mesmerist Trick|Masterful Tricks | Bold Stare
Occultist – Implement Schools
Psychic – Disciplines | Phrenic Amplifications | Major
Spiritualist – Phantoms
Arcane ArcherArcane Trickster
AssassinBattle Herald
Dragon DiscipleDuelist
Eldritch KnightHoly Vindicator
Horizon WalkerLoremaster
Master ChymistMaster Spy
Mystic TheurgeNature Warden
ChroniclerRage Prophet
ShadowdancerStalwart Defender
Technomancer
Core RacesStandard Races
DwarfGnoll
ElfLizardfolk
GnomeMonkey Goblin
Half-ElfSkinwalker
Half-OrcTriaxian
HalflingAdvanced Races
HumanAndroid
Featured RacesGathlain
AasimarGhoran
CatfolkKasatha
DhampirLashunta
DrowShabti
FetchlingSyrinx
GoblinWyrwood
HobgoblinWyvaran
IfritMonstrous Races
KoboldCentaur
OrcOgre
OreadShobhad
RatfolkTrox
SylphVery Powerful Races
TenguDrider
TieflingGargoyle
UndineUnknown Race Points
Uncommon RacesAquatic Elf
ChangelingsAstomoi
DuergarCaligni
GillmenDeep One Hybrid
GrippliGanzi
KitsuneKuru
MerfolkMunavri
NagajiNaiad
SamsaransOrang-Pendak
StrixReptoid
SuliRougarou
SvirfneblinVine Leshy
VanaraYaddithian
VishkanyaOther Races
Wayangs
AcrobaticsAppraise
BluffClimb
CraftDiplomacy
Disable DeviceDisguise
Escape ArtistFly
Handle AnimalHeal
IntimidateKnowledge
LinguisticsPerception
PerformProfession
RideSense Motive
Sleight of HandSpellcraft
StealthSurvival
SwimUse Magic Device
CombatGeneral
Item CreationMetamagic
RacialFeat Tree
CampaignCombat
EquipmentFaith
FamilyMagic
RaceRegion
ReligionSocial
Traits FilterDrawbacks
Afflictions
Chases
Combat
Combat Modifiers
Critical Hit & Fumble Generator
Laying Waste-Crit App
Actions in Combat
Combat Maneuvers
Special Attacks
Conditions
Space, Reach, & Threatened Area
Ship Combat
Special Abilities
Traps, Hazards & Special Terrains
Movement
Armor and Encumbrance
Vision and Light
Breaking and Entering
Armor and Shields
Weapons
Goods and Services
– Alchemical Creations
– Books, Paper, & Writing Supplies
– Furniture, Trade Goods & Vehicles
– Locks, Keys, Tools & Kits
– Religious Items, Toys & Games
Special Materials
Damaging Objects
Armor and ShieldsArtifacts
Intelligent ItemsPotions
RingsRods
ScrollsStaves
WandsWeapons
Wondrous ItemsMagic Items Database
All Spells
Spells by Class
AlchemistAntipaladin
BardBloodrager
Cleric/OracleDruid
InquisitorMagus
MediumMesmerist
OccultistPaladin
PsychicRanger
ShamanSorcerer/Wizard
SpiritualistSummoner
Witch

Advanced Spell Search
Antimagic
Area Effect Diagrams
Psychic Magic (Occult)
Saving Throws
Spells Database
Variant Magic Rules

All Monsters
Monsters by CR
Monsters by Role
Monsters by Terrain
Monsters by Type
Monster Templates
Unique Monsters
Universal Monster Rules
Creature Types & Subtypes
Random Encounter Generator
Modules & Adventure Paths
Monsters DB
Monster Builder
NPCs Database
NPCs
AdeptAristocrat
CommonerExpert
WarriorCreating NPCs
UrbanCastles & Keeps
DungeonsEnvironmental Hazards
WildernessExploration & Movement
UnderwaterCarrying Capacity
Outer SpaceWeather
The PlanesRandom Weather Generator
Automatic Bonus Progression
Innate Item Bonuses
Revised Action Economy
Removing Iterative Attacks
Simple Monster Creation
Wound Thresholds
Armor as Damage Reduction
Automatic Bonus Progression
Called Shots
Caravans
Chases
Creating New Classes
Creating New Races
Downtime
Duels
Hero Points
Honor
Intrigue
Investments
Kingdom Building
Mass Combat
Mythic Rules
Occult Rules
Performance Combat
Piecemeal Armor
Puzzles and Riddles
Reputation and Fame
Scaling Magic Items
Settlements
Ship Combat
Advanced Naval Combat
Naval Siege Engines
Naval Terminology
Spell Effects in Naval Combat
Vessels and Vessel Customization

Social Conflicts
Siege Engines
Stamina and Combat Tricks
Vehicles
Wound Thresholds Optional Rules
Wounds and Vigor

Back My Patreon!
Shop in the Store!
Sell your products in our store!
Get published!

Path Finder 8 3 7 X 6

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